If you are new to the game, you might not know the advantages of SoRare Special Training.
SoRare Special Training exists in the Gaming Arena alongside the other weekly tournaments. Entering lineups, the scoring matrix, etc, are all exactly the same. There is no limit on team entries and no Prize Pool to compete for.
The purpose is simply to send your unused players to gain XP. Kind of like training in real life.
SoRare XP Explained
A card gains XP whens it’s used in a fantasy football team in a game week. According to the SoRare FAQs, XP is awarded as follows:
(base_xp + team_minutes_played_xp + player_score_xp)
- base_xp = 75
- team_minutes_played_xp = (75 * average_minutes_played_by_the_team) / 90
- player_score_xp = score * 0.125
A Base XP of 75 points is rewarded to all cards regardless of their performance. Even if your player does not play (DNP) they will receive the base XP.
Team Minutes Played XP is calculated based on the average minutes played by the 5 players in your SoRare fantasy lineup. If all your team play 90 minutes, this would equate to another 75 XP.
Finally, 12.5% of a players score is rewarded back to them in Player Score XP. These three metrics multiplied together then create the basis of XP on SoRare.
Read our article on Card Scarcity if you’d like to learn more about the different Levels, XP & Bonus of each card.
SoRare Special Training
Whether a card doesn’t make your starting lineup, is injured or a youngster that’s yet to break into the first team, you should always enter it into SoRare Special Training this week.
A team of non-playing players would still acquire at least 75 XP each.
As a bit of fun, we’ve created a table below that outlines how long it would take to Level a card from 0-20. The table assumes that each card will receive the minimum each week of 75 XP. The “Next” column indicates how many entries until the next level.
Level | XP Required | Bonus | Entries | Next |
---|---|---|---|---|
1 | 100 | 0.5 | 2 | 1 |
2 | 200 | 1 | 3 | 3 |
3 | 400 | 1.5 | 6 | 2 |
4 | 600 | 2 | 8 | 4 |
5 | 900 | 2.5 | 12 | 6 |
6 | 1300 | 3 | 18 | 6 |
7 | 1800 | 3.5 | 24 | 8 |
8 | 2400 | 4 | 32 | 10 |
9 | 3100 | 4.5 | 42 | 10 |
10 | 3900 | 5 | 52 | 14 |
11 | 4900 | 5.5 | 66 | 14 |
12 | 6000 | 6 | 80 | 18 |
13 | 7300 | 6.5 | 98 | 20 |
14 | 8800 | 7 | 118 | 20 |
15 | 10600 | 7.5 | 142 | 26 |
16 | 12600 | 8 | 168 | 32 |
17 | 15000 | 8.5 | 200 | 36 |
18 | 17700 | 9 | 236 | 43 |
19 | 20900 | 9.5 | 279 | 48 |
20 | 24500 | 10 | 327 | N/A |
Assuming there are approximately 2 game weeks per week on SoRare, that’s approximately 104 training entries per year. Meaning in one year you can increase a card from 0 to Level 13, growing its bonus from 0 to 6.5%.
After 3 years, the card will reach its maximum level.
This is a great method for those who make long-term investments in youth players. If you purchase an 18-year-old that you think will one day be a star, you could have them fully levelled up by the time they are 21-years-old and breaking into the first team.
You will then have a maximum level card for their entire career and beyond. This will give you an advantage in tournaments and the transfer market – should you decide to sell.